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Kept his one for last, and it did not disappoint. Really nice entry, it's like a simpler and tiny Infinifactory! (Yes that is high praise!)

On a critical note, it could have done with some more graphics options. Also the MainMenu UI looks a lot worse then the in-game corner UI. Font is not rendered correctly or its just a blurry font?

*edit* I actually found the problem using the sourcecode from a older game of toasteater. It was down to the allow hidpi toggle in the project settings. They will add a updated version with the fix later.

Deleted 5 years ago

Thanks for playing! What's the platform you're running on and could you provide a screenshot? The main menu uses the exact same DynamicFont as the in-game HUD. Godot should handle the font scaling: on my system it doesn't look blurry even when the game is resized to 4K resolutions.

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Windows 8.1. When the window is maximized its a bit better but still blurry on the edges. Watch the screen, of startup window size, in original size or you don't see it.

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Icons are rough around the edges in normal size and really blurry when maximized.

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Did you force filtering off in your video card drivers? Because it looks like you don't have texture filtering. We have filtering on in import options so this is not a problem with our game. Please check your system configurations.

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Checked, no just the default Nvidia display settings for your app. I don't have this problem with other games so it must be related to your own config. Do you use separate viewports in the game? You could check those individual settings then.

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I'm sorry I've got the wrong impression, but still, I cannot reproduce this on a normal environment.

EDIT: This bug has been fixed in the latest builds: https://aemetta-toasteater.itch.io/lavakinemat-inc/devlog/82123/fixes-to-windows-specific-bugs