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(1 edit)

I agree and thank you for the feedback, the UI wasn't quite where we wanted it to be at the end of the jam. Over the past week it's been a major area of focus that we've had and I'd like to show you some of those changes, which we'll have finished this weekend and ready to showcase a lot of the new mechanics we've been able to work in when we post a massive update next weekend.

We opted to go for a much more classical look and feel while expanding the options available. We're going to have separate windows for settings, map, inventory, and equipment so that the main screen can stay visible without covering a bunch of things.

Looks really nice!