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This game has potential to be a sweet crawler, I liked the slow and calm pace which gave it a relaxing sensation

It's a pity it suffered from the lack of time


My greatest issues were the way the gameplay has been set, having the movement command queueing would be a necessary thing to implement in further update so we could hold the movement keys to go from a tile to another.

The only trouble I really had were the enemies having a little too much HP while our attack has a quite long cooldown which makes the game having its dynamic going down.

I also reached the final room with the boss and last Soulstone which could not be interacted with. I hope I could have reached a form of end screen with it, but I guess it's all due to the lack of time.

Well played anyway with this entry and its complete tutorial ;)

(+1)

Thank you.

Movement actually does queue in a way. All key presses are recorded and executed in order. But I guess you mean continuous movement when holding the key down. As stated in another reply, I tried to implement it, but ended up breaking all movement. It's on the todo list for a future update.