This game has potential to be a sweet crawler, I liked the slow and calm pace which gave it a relaxing sensation
It's a pity it suffered from the lack of time
My greatest issues were the way the gameplay has been set, having the movement command queueing would be a necessary thing to implement in further update so we could hold the movement keys to go from a tile to another.
The only trouble I really had were the enemies having a little too much HP while our attack has a quite long cooldown which makes the game having its dynamic going down.
I also reached the final room with the boss and last Soulstone which could not be interacted with. I hope I could have reached a form of end screen with it, but I guess it's all due to the lack of time.
Well played anyway with this entry and its complete tutorial ;)