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(+1)

Nice double world mazes/puzzles, it felt natural to switch between two worlds to navigate it. Battle is interesting with these many choices you can find a way to defeat any enemies without loosing any health in the end. I felt like I wanted to use potions outside of the battle though.

There were quite a bit of places where you switch to another world and fall out to the outside of the level, making it hard to return back to the place you were. I also found audio unengaging, it feels like it needs a bit of improvement in that area.

Thank you for your feedback. The jam version is a cakewalk at the moment. You can indeed use some potions while not in combat.

Which audio do you find unengaging? Is it the SFX or the main theme?

SFX felt like it needs some refinement to better signify what's happening (enemy healing SFX is strange for example) and music is a bit too quiet in the battle, it feels disconnected with a game, as SFX overpower it quite easily. Main theme (in world) and world switching SFX are good in my opinion.

So probably a bit of volume tuning + adding some oomph to battle sounds will do the trick.

Gotcha, thank you for the feedback.