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Thank you for your feedback. The jam version is a cakewalk at the moment. You can indeed use some potions while not in combat.

Which audio do you find unengaging? Is it the SFX or the main theme?

SFX felt like it needs some refinement to better signify what's happening (enemy healing SFX is strange for example) and music is a bit too quiet in the battle, it feels disconnected with a game, as SFX overpower it quite easily. Main theme (in world) and world switching SFX are good in my opinion.

So probably a bit of volume tuning + adding some oomph to battle sounds will do the trick.

Gotcha, thank you for the feedback.