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(+3)

First off, love the art and general presentation, along with the music. They combine into a great atmosphere.

The game is obviously intended to be high intensity and difficult, given the short levels, but it meant I couldn't get past the second story one. It felt like the controls were sort of sluggish (or maybe it's the carried momentum that was throwing me off?), and sometimes it felt like I was moving at different speeds with the same button presses. I imagine you intentionally made the controls not super tight and sharp, but it it could perhaps for some people make it a bit frustrating.

But anyway, a great entry regardless.

(+1)

thanks a lot for the thoughtful feedback! I think our biggest shortcoming in this jam by far was that we should've put more attention in the controls and the level design. I think the actual difficulty is kinda tough but fair, the fun kind of difficulty where you have to master the movement, but the thing we failed on was the difficulty curve. Level 2 somehow ended up being one of the hardest levels, which isn't something we planned for. Thanks for the feedback and I'm glad you liked the game