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thanks a lot for the thoughtful feedback! I think our biggest shortcoming in this jam by far was that we should've put more attention in the controls and the level design. I think the actual difficulty is kinda tough but fair, the fun kind of difficulty where you have to master the movement, but the thing we failed on was the difficulty curve. Level 2 somehow ended up being one of the hardest levels, which isn't something we planned for. Thanks for the feedback and I'm glad you liked the game