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Ah okay, so moving also ends the turn? Sometimes I was still moving even though I did not pressed a key. Could be related to the low framerate then. Are you queuing input?

We'll look into how UE behaves on low framerates input-wise, but what we do is that on each keypress event (which I'm not sure if it can happen between visual frames, or not) we do a move and then animate it each frame. So essentially we do not queue input at all, we instantly apply it, but smoothly animate camera/character after.