This reminded me System Shock in matter of ambience. I liked the aesthetic, the mood and the exploration.
I just wished the rules would have been explained earlier though to understand how the game is working in matter of fight system and the numeric world. Because once we understand how to play, the game become enjoyable and just expect us to keep focus on our step and the management of space. But before that, we'll just die quickly, not really understanding how to pass the first enemies.
If an extension is planned, I would suggest to add a little tutorial with some almost safe zone so the player understands they have to dodge the enemy's attack then attack them during a turn of rest they all spend after their last blow, and how the numeric tiles work (maybe making the numeric worlf kicking us back to reality upon failure rather than death?)
Anyway, the theme is perfectly respected, the theme is neat and I admit having enjoyed the game a lot!
Good work on this entry ;)