Hi there! Instead of simply clicking stars in the rating, I'd love to give some feedback about your work. We invest lots of hours in this projects, so just a thumbs up or down is a bit unfair.
- First of all, the game is cool. I' ve never seen a TTRPG like old Tony Hawk's games and it hits hard on the nostalgic. But after reading the game, I've seen a heavy lack of RP in the TTRPG. Damn! you even lack a 'give your character a name' in your character creation. My impression is more like a cool TableTop Game instead of a RolePlaying Game. There is no story or narration in this race.
- So, I focused in the mechanics. The deck of cards as random events is neat and pretty fun. The tricks are thematic and the action economy seems right. :)
- But then I made some maths. With a -1 in a stat, you have a 55.55% chances of getting a success or better in your roll. With the maximum possible stat (+4 choosing matching ride and mood modifiers) you have no chances of failing at all (100%). It feels a bit odd. I have not tested in a group play, but having automatic successes and small odds of failing seems like making throws is not gonna make the playthrough exiting. I'm gessing you've taken the PBTA system as a base, but without the narrative side, which is the soul of it.
- Last, I quite not understand the 'Minor' and 'Major' effects, as the majority of random events do not have those levels of success (and writing all of them it's a ton of work). I feel like playing Tricks is the best option to play, but it will be repetitive.
The aftertaste of your project is good, but the system seem to be against your desing. So, I don't want to rant and be very pesky on other's work (seriously, I don't). Those are just my opinions. Make what you feel with them and keep the good work. <3