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Music and sounds were a bit out of the balance - some sounds (especially one when you finished dodging after an attack) just much louder than everything else. Would love to put music a bit higher (music is good, by the way!) and that sound of dodging to put a lot down. It is just too sharp and loud compared to everything else.

Combat was a really nice concept. I am not sure why would anyone want to use anything but the sword, though. Bow was too fast and because of it - hard to use. Magic was way too slow to use and sword seemed to do more damage overal (maybe different enemies take different damage from weapons, but difference in speed was so huge that it was not so tempting to test around - couple of tries with magic didn't show me anything good and bow was just... too fast to react!)

Collected 12 shards and got to the room - already saw comment that that is where it ends for now.

Monsters not always attacking - by design? I was running atfter one for a long time until I just decided to walk past and ignore everything, unless they will trigger combat themselves. 

Had fun reading the notes too!

Pills - do they decrease which mobs spawn or how many of them around? I wasn't sure,  because ghosts were always running, then skeletons appeared and after I took pill - skelletons were still running. But concept of mobs spawning based on sanity levels is a nice touch!

Overall, I enjoyed the run. Maybe it would be better to make some indication that you can swap weapons (hints with arrows on book while in selecting mode?) and also put some hint that i NEED to press spacebar to start the battle :) A lot of embarasing staring contests with the mobs were there for me!

Hello! This is EnderCal from C-Shrimp. Addressing some of your questions, "Pills - do they decrease which mobs spawn or how many of them around?" So the way it works is, when you take the pills, it throws more easier enemies at you like the shady blue man (Hat Man),  and when you drop sanity it throws in tougher ones like the ghost (Abysmal Grave), and the skeleton (Grey Matter). "Monsters not always attacking." So we made the enemies 2D sprites and didn't make a back side so they tend run from you. I also had this problem when I wanted to fight Grey Matter. (Still never won. 😔) The sound effects definitely need reworking as you said. And I agree when you say the bow is too fast we will fix that. And we'll fix the main issue of not progressing. Glad you enjoyed and stay tuned to finish survivng the illusions.

Oh they have some nice names! Would love that bit of lore on one of those stickers!

Fought a lot of Grey Matters and they are cool. By the way, I've remembered one thing - there looks to be movement queue for dodging puzzles and it kind of double edged sword especially on skelies - you can press button and move 2 tiles in it, passing the safe spots. It felt a bit sensitive to jump several spaces so even if i tap the button - it would still sometimes move more than one tile. Maybe something to do with frame rate affecting it.

(+1)

I see what you mean. We may be able to tweak that but we'll do some experiments with it.