Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hello! This is EnderCal from C-Shrimp. Addressing some of your questions, "Pills - do they decrease which mobs spawn or how many of them around?" So the way it works is, when you take the pills, it throws more easier enemies at you like the shady blue man (Hat Man),  and when you drop sanity it throws in tougher ones like the ghost (Abysmal Grave), and the skeleton (Grey Matter). "Monsters not always attacking." So we made the enemies 2D sprites and didn't make a back side so they tend run from you. I also had this problem when I wanted to fight Grey Matter. (Still never won. 😔) The sound effects definitely need reworking as you said. And I agree when you say the bow is too fast we will fix that. And we'll fix the main issue of not progressing. Glad you enjoyed and stay tuned to finish survivng the illusions.

Oh they have some nice names! Would love that bit of lore on one of those stickers!

Fought a lot of Grey Matters and they are cool. By the way, I've remembered one thing - there looks to be movement queue for dodging puzzles and it kind of double edged sword especially on skelies - you can press button and move 2 tiles in it, passing the safe spots. It felt a bit sensitive to jump several spaces so even if i tap the button - it would still sometimes move more than one tile. Maybe something to do with frame rate affecting it.

(+1)

I see what you mean. We may be able to tweak that but we'll do some experiments with it.