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Hey, I checked your game :)

  • I am impressed that you managed to submit the game like ~4 minutes before the deadline :D I would afraid myself to upload in such time, being a totally autistic guy :) I thought my ~2 hours were close to deadline :)
  • I am glad that you somehow managed to make Godot "detecting" my inability to run Vulkan and instead run OpenGL 3; I've played some games where I had to start the game with additional params :)
  • Lovely must and title screen. I so loved that you offered key binding and this amount of settings, not many games did that, including mine when I offered no options at all :D lovely!
  • I so loved the introduction with all these little cutscenes and text, so atmospheric!
  • Its great that you managed such a classic "create character" screen, very efficient and retro-looking graphic style :)
  • I would love it better though if QE was turnin left-right from the start and S was simply moving backwards :) but that's nitpicking.
  • sadly, the game crashed on me twice and actually hanged my PC, while exploring that forest :( I am using a low-end laptop these days, perhaps this is the reason but I didn't noticed something like that on other Godot games. But don't scratch your head too much on this, I am using older OSes and hardware in general so its not an issue :D
  • liked the variety of objects in the forest, definitely added to the game
  • nice atmosphere overall, I liked that brownish color that was matchingg the general theme :)

Overall, a nice and quite polished experience, although with some understandable bugs (at least for me :D) and great customization for a 7-day entry :)

Ah, I admit I did no real performance optimization and all the textures are 512x512. If your material is vintage, this is a great effort for your hardware to display this all. I guess other entries maybe have this more optimized than me or using things with lower res.

Unless it's due to the V-Sync? It's the first time I've been reported about crashes anyway. Would worth the investigation because if my game is the only Godot game which did crashed on your machine, it would be interesting to know why! Especially if you do enjoyed the few you managed to see before the game closed :)

Thank you very much for this kind and detailed review! And yeah, I've been told by many players about my unconvientional inputs, I guess it needs to be fixed for next update. Though to free Q and E for turning around, I would like to know which input you would feel comfortable for next/prev item? Because Tab and Shift+Tab are alternative known key bindings for that but maybe not the best choices