Ah, I admit I did no real performance optimization and all the textures are 512x512. If your material is vintage, this is a great effort for your hardware to display this all. I guess other entries maybe have this more optimized than me or using things with lower res.
Unless it's due to the V-Sync? It's the first time I've been reported about crashes anyway. Would worth the investigation because if my game is the only Godot game which did crashed on your machine, it would be interesting to know why! Especially if you do enjoyed the few you managed to see before the game closed :)
Thank you very much for this kind and detailed review! And yeah, I've been told by many players about my unconvientional inputs, I guess it needs to be fixed for next update. Though to free Q and E for turning around, I would like to know which input you would feel comfortable for next/prev item? Because Tab and Shift+Tab are alternative known key bindings for that but maybe not the best choices