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(+1)

Balancing feels very off, you get okay progress for the first 2 “prestiges”, and then on the 3rd one it takes forever! I went from playing actively, to going idle for hours.

Thank you for your feedback. We will consider ways to improve the problem.

We have released an update to version 0.0.6 of the game, which includes a decrease in the progression cost multiplier from 100 to 33. Additionally, there are other upgrades available in v0.0.6. Thank you for playing and enjoying the game.

(+1)

Thanks for the update, trying it now. Another thing I noticed is the game seems to run my GPU at 100%, can u please add VSync?

Unfortunately, JavaScript canvas games do not currently support vsync options. However, we have added an option to turn off number pop-ups in order to improve performance in v0.0.7. We hope this update will be helpful.

(+1)

https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame

Instead of forcing an update every frame, you can instead use requestAnimationFrame(), and then calculate the fps to get your delta time for updating the game. I see that the game is minified and obfuscated so I can’t see how you do things, so I’m afraid I can’t help much more with this.

I'm actually using requestAnimationFrame() and delta to calculate the frame difference, and I've used the same algorithms in other games. I'm sorry I can't be of more help, but if I come up with a solution, I'll be sure to share it.