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We have released an update to version 0.0.6 of the game, which includes a decrease in the progression cost multiplier from 100 to 33. Additionally, there are other upgrades available in v0.0.6. Thank you for playing and enjoying the game.

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Thanks for the update, trying it now. Another thing I noticed is the game seems to run my GPU at 100%, can u please add VSync?

Unfortunately, JavaScript canvas games do not currently support vsync options. However, we have added an option to turn off number pop-ups in order to improve performance in v0.0.7. We hope this update will be helpful.

(+1)

https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame

Instead of forcing an update every frame, you can instead use requestAnimationFrame(), and then calculate the fps to get your delta time for updating the game. I see that the game is minified and obfuscated so I can’t see how you do things, so I’m afraid I can’t help much more with this.

I'm actually using requestAnimationFrame() and delta to calculate the frame difference, and I've used the same algorithms in other games. I'm sorry I can't be of more help, but if I come up with a solution, I'll be sure to share it.