Thank you for the clarification! I gave the game another try.
I think in my first game, I forgot the combat limit of two units. That's why I needed more than 5 hit markers. FAR can only get 4 CPT with two units, and there are 4 red hit markers. So that matches. And the same for the CIA forces with 5.
I'm still not sure about the one-big-stack strategy. Since all overstacked defenders function as additional Hit chits, that makes it really hard to attack a big stack. The FAR can site in a choke point location with a big stack to deny the CIA to move north. And a big CIA stack can stay put in some location, as it only needs to survive to win. I might be missing something though.
Maybe a stacking limit outside of combat would be an idea?
Other feedback:
- I would be helpful if the rules text had a bit more structure. A few headings that stick out, so it's easier to read
- I really like the shared chit pool mechanic for fights
- Question: I don't understand this sentence. "Each player can draw as many Chit as many CP are available at the moment of the draw"
What I was doing: After the chit pool for the battle was determined, the players alternate to draw one chit each from the cup. This continues until, one side is defeated or until one side retreats. Is this correct? - Another question: Is it correct, that it doesn't matter which side pulls a chit out of the pool, the result is the same. red chit → CIA loses a step. black chit → FAR loses a step.