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Fun entry! I like the quests and the sense of progression. Level design is good, it's not punishingly difficult like many platformers. Too bad you didn't get audio into the game, it would have perked it up quite a bit.

I had a bit of trouble finding the shark's last diamond, so I didn't complete that quest.

Thanks...sound was definitely on my short list for today, but I didn't have time to learn how to add in sound. Everything outside of player movement was a big learning experience. I had my kids and husband test it out and I wanted to make something they could play, so it not being a punishing experience was important to me. I did have plans to put in level scaling to scale the number of collectibles you had to get in the options, but I ran out of time.