This was cool! Although I didn't make it terribly far lol. I like that you can sort of plan out combos by attacking, then have the enemies walk into your other abilities. With some different enemy types and abilities this could be awesome.
One thing: When I ran the game in Chrome, the enemies appeared as large black rectangles until they switched to their "about to attack" sprite. Didn't happen when I used Edge, but it's something to be aware of as it was initially really confusing for me to tell what tile enemies were standing on (Probably an issue with Godot 4's web export and not your game if I had to guess).