I can't say too much about the gameplay since the prototype is presently in a pretty early stage, but I did run into a bug where the shape on the back of the ammo indicator desynced from the ammo type shooting out of it (I believe from flicking the mouse wheel around a little too quickly or something). I do really dig the wacky enemy designs like the massive chomper box, and my favorite was definitely the floating hexagonal... brain... cage... turret... thingy xD