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Baby Bullet Shower of Fun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #12 | 2.698 | 2.818 |
Overall uniqueness of the game concept | #13 | 2.785 | 2.909 |
Cohesiveness of game elements | #13 | 2.785 | 2.909 |
How well did the game follow the theme/constraint | #14 | 2.872 | 3.000 |
Quality and fit of sounds and sound effects to the game | #15 | 2.785 | 2.909 |
How well did game visuals follow the N64 style | #15 | 2.698 | 2.818 |
Overall | #15 | 2.771 | 2.894 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really loved the weird teddy bear you put in the game. It's a super inventive take on the fps game genre. I didn't figure out how to kill enemies though, probably because I didn't read the description before playing it. Figured that out when I came to read the comments. Great job!
This was a fun and unique atmosphere! A healthy blend between N64 and MS-DOS style graphics. I enjoyed the ammo type change and how intuitive the mechanics in the game were. I loved the animation on the bedframe enemy. I walked around the corner and he jumped out at me and made me jump and laugh all at the same time lol. I noticed two of the shapes shot out cubes where I would have expected only the cube shape to shoot those out, but overall, this is a fun and unique idea. I would play the full version if you ever continued building on it!
Enjoyed the bizarre atmosphere and enemies in this one, wished that the ammo type change was snappier.
I can't say too much about the gameplay since the prototype is presently in a pretty early stage, but I did run into a bug where the shape on the back of the ammo indicator desynced from the ammo type shooting out of it (I believe from flicking the mouse wheel around a little too quickly or something). I do really dig the wacky enemy designs like the massive chomper box, and my favorite was definitely the floating hexagonal... brain... cage... turret... thingy xD
Interesting as a prototype, but there doesn't seem to be much gameplay. It would be cool to see you expand it and add more functionally to make it feel like more of a complete game. Also, I might just be bad at games, but it might be nice if there was a single button to cycle through the shapes, rather than having to keep track of which button does what.
Very unique concept and I liked the gameplay. Switching to different gun shapes to kill different enemies is a cool idea. I didn't understand the colored shapes (cubes, cylinders) in the rooms though. Am I supposed to interact with them somehow? Shooting or touching them doesn't seem to have an effect.
Those were supposed to be placeholders for the enemies to be placed, but we only finished the map just before submission and didn't get to properly implement everything we wanted to see if the placements worked or not.