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(+1)

I liked the variety in the problems presented and solved in the dialogue.  Where some games might have you strong-arming all antagonists, it's more interesting to reveal a sympathetic reason through direct conversation.

Like others have mentioned, music and effects would have really helped the experience but it sounds like that was just pushed out by other priorities.

At the end of the day, it was well put together and the movement was tight.

Thank. I heavily relied on the dialog to pull the reason for the collectathon together. Between now and my next game jam I want to figure out how all that stuff works.