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When It came to packaging the project it turns out UE5 has a lot of kinks to iron out, So much to the point I almost didn’t submit it at all. So it’s good to hear you liked it. 

I've really liked that, been honest, It would be great a collab some day if you want!
I've made my game in UE5 too and forgot to add Vulkan and DirectX 11 support in the building settings. This ended with me uploading my game 2 hours later from submission period... I was almost crying when I contacted the host and he authorized me to send the update!

I feel that. I was very close to not submitting  in general because when I built the game for it to be "Shipped" all the megascans I had were suddenly black and I couldn't find anything on how to fix it. I just gave up and submitted a Dev build instead. I suppose that will teach me to use the latest engine version. 

Mine is a little bit different, everytime I compile the lights all the meshes in the scene desapear haha Everytime I need to restart the engine .-.

(+1)

That’s an issue I’ve never heard of before. UE5 is great but it half have some obnoxious quirks haha.