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(+4)

Honest review of a hobby game dev and Trackmania enthusiast:

  1. The game is VERY sluggish to run, even on low settings, reduced resolution and windowed mode. My PC is not low spec, more like mid, so I should be getting some mildly better performance; Unreal engine is a bad choice imo;
  2. You should add settings to change controls from WASD to the arrow keys;
  3. The track is waaay too difficult. Since the car has some input lag, combined with how tight the track is and how landing bugs occur on half the times I land a jump, the track is needlessly difficult. And if you dont get the perfect turn, you can forget about even landing the first jump. It feels more like a rage game, rather than a time attack. You need to let your players actually finish the track in order for them to even attempt the leaderboard challenge.
  4. As mentioned above, the road is very tight for the size of the car, and too shiny. Its difficult to gauge distances and curves with all the glare from the surrounding sky and terrain.
  5. With how difficult the map is to even maneuver, let alone finish, at least place checkpoints a little bit more often.


Overall good first attempt, but much is lacking. Good luck with future updates.

(+1)(-1)

Thanks for the fededback! As for #1, I've tweaked the game optimization for a 40fps increase and will post and updated version later today.

2. This will be added in the future. 

3.It's meant to be tricky! I've taken feedback with people finding the jumps hard, and increased the top speed with about 5kmh, making it easier to land jumps. I've also tweaked the steering rate so there's less of a delay. 

Appreciate the feedback! Let me know if it feels better to play after the new version is out :)

Just tried out v1.1

FPS is very good now. But the car engine is nowhere to be heard. Music sound is fine though.

With the better FPS I was able to reach the second white tunnel, which is nice. 

But this leads me to say what I and many have said before - its too hard. I understand you want it to be hard, but even the first jump is difficult. Any difficult game at least give the player a moment to adjust and learn the basics. Your first checkpoint is close to the start, but to reach it and the following road you need to make a perfect turn which is IMMEDIATELY after the start and has a really weird angle of turning. Not getting it perfect just either means you bonk the checkpoint, or clip the back wheels on the following road, either flinging you into the side, or killing your speed for the rest of the track.

Next part is fine, tube and ring jump is alright, but it needs to have a checkpoint after you land the rings. But for landing the road after the jump outside the second tunnel - please add some marker in the sky, and arrow or a landmark to aim. Driving through a white pipe, with the only thing visible at the end being the bright blue sky, I have no idea where to aim. Even if I think I have the perfect straight line, the pipe just decides I'm flying to the left of the road.


Overall, 1.1 is a big improvement on performance, but your mapping is frustrating and the controls need to be expanded to arrows. Car handling is a whole other beast I'm not going to review today.

(+2)

i just played this today and was thinking what's wrong with the controls today. this comment made me realize it was a slight input lag. i think games should immediately respond to input event even if there is an animation to be runned (except death/fail situations of course). 

i'm not gonna rant about performance/optimization, since people already said that. 

one of my problem was the main menu is too much generic. there is near perfect designs in unreal markeplace and artstation. @Hazardous i think you should implement a good UI template for menus. i personaly in love with UI of the Control game. (ref: https://interfaceingame.com/games/control/)

Overall, the game has a good future i presume. I hope this comes to Steam even as a early access title. I would definitely buy for supporting you.

thanks for the tip! Yes the menu is very basic, no custom graphics as I focused more on the gameplay. A custom UI like that would be great if it's ever made into a full game!