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Thanks for the fededback! As for #1, I've tweaked the game optimization for a 40fps increase and will post and updated version later today.

2. This will be added in the future. 

3.It's meant to be tricky! I've taken feedback with people finding the jumps hard, and increased the top speed with about 5kmh, making it easier to land jumps. I've also tweaked the steering rate so there's less of a delay. 

Appreciate the feedback! Let me know if it feels better to play after the new version is out :)

Just tried out v1.1

FPS is very good now. But the car engine is nowhere to be heard. Music sound is fine though.

With the better FPS I was able to reach the second white tunnel, which is nice. 

But this leads me to say what I and many have said before - its too hard. I understand you want it to be hard, but even the first jump is difficult. Any difficult game at least give the player a moment to adjust and learn the basics. Your first checkpoint is close to the start, but to reach it and the following road you need to make a perfect turn which is IMMEDIATELY after the start and has a really weird angle of turning. Not getting it perfect just either means you bonk the checkpoint, or clip the back wheels on the following road, either flinging you into the side, or killing your speed for the rest of the track.

Next part is fine, tube and ring jump is alright, but it needs to have a checkpoint after you land the rings. But for landing the road after the jump outside the second tunnel - please add some marker in the sky, and arrow or a landmark to aim. Driving through a white pipe, with the only thing visible at the end being the bright blue sky, I have no idea where to aim. Even if I think I have the perfect straight line, the pipe just decides I'm flying to the left of the road.


Overall, 1.1 is a big improvement on performance, but your mapping is frustrating and the controls need to be expanded to arrows. Car handling is a whole other beast I'm not going to review today.