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(+3)

The atmosphere was nailed down to a T, I found myself creeping around corners and checking behind myself a lot to see if the bodies got up.

My biggest thing is mostly the lack of prompts, I got a little confused at the start and couldn't quite figure out the controls without trial and error. With the non-interactable doors I think a text box that says "it won't budge" would help push the player to explore more a little bit faster. 

That being said I really enjoyed the experience! Thank you for coming to the stream :D

Thank you for rating the game! We tried to do the game without any HUD and pop-up text and saw the problem of player being confused about which thing is interactable or not. That's why we added a pop-up hand UI in the center of the screen which shows which object in the game can be interacted but I guess it still wasn't enough. I definitely could have used some sounds or even a voiceover for the character to singnalize some situations in the game.

Thanks! To be honest, there were definitely some accessibility/guidance features that were planned but we didn't quite have time for them. I'm glad you were able to enjoy it regardless!