Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing!
The dialogue uses godot's timer, so it should be frame-independent (2 seconds per dialogue part, skipping speeds this up to ~0.3s per part). I guess this is a rather subjective thing ;)