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A jam submission

Forest Of FiendsView game page

Game made for Godot Wild Jam #56
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Play Demo

Forest Of Fiends's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#93.2673.267
Audio#103.4673.467
Accessibility#112.9332.933
Overall#113.4293.429
Theme#134.0674.067
Graphics#143.6673.667
Originality#143.6003.600
Fun#213.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2

Wildcards Used
Collect Them All, Environmental Hazard

Game Description
Hunt monsters for the witch of the forest

How does your game tie into the theme?
Monsters exist within the world and are catchable

Source(s)
n/a

Discord Username(s)
SpaceScape#1462, Substain#7720, Pablo Wunderlich#8177, siaane11#6067, fkeyz#1865, Mitchel#7684

Participation Level (GWJ Only)
2

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+2)

Really good game! Very complete and a lot of variety for a game jam project. (In the ways to catch monsters, and not getting caught ;))

At first I read “Forest of Friends”, but I wasn’t very nice to my friends…

I don’t know how I was supposed to catch mushroom-man with stones, he ended up getting stuck while running away, so that’s how I picked him up. Otherwise I didn’t have trouble understanding were to go thanks to the level design

Like the commenter below, I found the mouse sensibility too low by default

Overall good job!

PS: Hehe, I could see in my shadow I was actually a capsule (or a very smooth potato)

Submitted(+2)

I really liked the atmosphere. Found the mushroom, but got lost on the way back. The minimap could use some waypoints or maybe the map itself can use some landmarks.


The one thing I didn't liked was the mouse sensitivity, it was super slow in my computer so had to keep dragging my mouse from side to side.


Also not sure if the height of the camera is appropiate, felt too short, but maybe the forest props are too big?


The game looks very feature complete, just needs some tunning. Great job.

Developer

We wanted to add some more help to the player with navigation but we didn't have much time at the end. We did add some landmarks, but in hindsight the fog is probably a little too extreme so you can't really easily tell where you are haha, you are right.  Mouse sensitivity would have also been nice too.

Thank you for playing!

Submitted(+2)

Amazing job! The atmosphere is creepy and the music fits perfectly to this.

But I almost gave up in the first quest. Was so hard to find the first monster, the map is big and I walked almost every single corner and nothing to see. Luckily I went to the comments, saw @Jupiter_Hadley's gameplay post, and watched to see if I was doing something wrong. There I clearly saw the monster, although she did not see it, and I decided to walk further, already knowing what to look for.

Glad I tried again, because it gets easier afterwards (I already know the whole map) and the ending is really good, the flame walls were an amazing touch!

Developer

Yup, we were aware the map was too big but didn't have time to make it smaller.
Thanks for playing!

Submitted(+1)

I don't get it. Why is the map so big, and everything so hard to find? Spent 15 minutes looking for this and that, getting frustrated and not having fun. The story looked nice, too bad I don't get to know it.

(+4)

The atmosphere is amazing, the game feel is great, abit wonky at times but overall a very fun game to play :)

Developer

Appreciate it ^_^ anything specific other than the myriad of bugs that were off-putting at all?

(+1)

I glitched the spider somehow, and I really hate it when games freeze my movement ability to do a cutscene... When the witch goes away, I felt really stuck forcefully haha

Developer

The spider is supposed to be underground until you bait it, so that might be intended. Sorry about the force-freezing, it was to prevent people from leaving the dialogue too early or even getting stuck in the hut.

Submitted(+3)

Great atmosphere. Good use of the theme. Great 3d environment.

My only issue was the difficulty of the pixel hunt. Hunting around for small rocks and arrows might have been unnecessarily frustrating. Optional quest arrow, activated in the settings menu would solve that.

Submitted(+4)

We like the atmosphere! Yours is our favorite game so far.

(+4)

Creepy vibe on this game! I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)

Developer (2 edits)

Thanks for trying it out! I find it slightly humorous that you said you didn't see any monsters while you were looking straight at it, haha. To be fair they spawn in a set radius around the map corners, and sometimes it's just a little too far.

Submitted(+5)

I've marked this with the highest marks so far.  A great game.  The atmosphere was superb.  The story is good.  after reading the comments, I reckon the dialog timers are frame-based rather than actual timers?    As mine were super quick rather than slow.  I felt awful catching the first creature.  After catching him I was convinced the player was the monster.  Loved the ending, especially the fire!  The fire was a genius mechanic!  Really strong entry.  I really enjoyed playing it.  Thanks

Developer(+1)

"...the player was the monster" This is exactly the sub-plot we were going for!

Thank you for the detailed comment, rating, and for playing through to the end. The dialogue system was made by Substain, I think he did it through code with tweens but I'm not 100% sure. Fkeyz did the fire mechanic, and it was so cool watching him make it.

Developer

Thanks for playing!
The dialogue uses godot's timer, so it should be frame-independent (2 seconds per dialogue part, skipping speeds this up to ~0.3s per part). I guess this is a rather subjective thing ;)

Submitted(+3)

Fun game, had to restart at one point when it asked me to press 'F' on the witch but nothing happened when I pressed 'F', but worked fine after restart.

Really liked the ending sequence and then understood where the theme fit in.

Submitted(+3)

Very cool game, I’m glad I was able to run fast because I ran over the entire map looking for monsters and trying to find the bow and arrows. I like the dialog system it was fast and fluid. This game has a good plot!

Developer (1 edit)

Thanks for playing it through!

I made the map unnecessarily large in hindsight, good point. Fkeyz even added a little minimap just so he knew where he was going during development x) 

We didn't have running for a while and I'm so glad it was put in midway through, lol.

Should have had the witch tell you the bow and arrows are by the house for sure.

Submitted(+3)

I like it! I wish I could skip dialogues a bit faster but it was cool anyway. Unfortunately, after catching the first monster I followed the witch and ended up locked in her hut, not being able to get out. Great job on sound and music!

Developer(+1)

We knew this would happen to someone :)

Thanks for trying it out!

Developer (3 edits)

EDIT - support ticket accepted, game has been patched

If anyone wants to play the game to the end, until they accept my support ticket, here's a version with the Bat collider fixed and no other changes (all other bugs are still present) (I hope this is okay)

https://spacescape20xx.itch.io/forest-of-fiends-bugfix-version

Submitted

Thanks! I will check and see what the end has left for me :D

Submitted(+3)

The UI was really cool. Very interesting game and I liked especially the ambient you made there. A Mouse Sensitivity setting would have been very useful. The 3d art looks very cool and I also liked the sound and music. The music just became a bit annoying after some time. Def. a long game loop. I was at the third monster and shoot all 5 arrows at him but was not able to capture it. After some time I gave up. Would be cool to have a video with an ending, would love to see what is there at the end. Overall nice entry and good to see a great result of a bigger team!

Developer (3 edits) (+1)

Thank you for playing! I made the art, and a lot of our player UI didn't export correctly so much of it is gone unless they let us add it back. We all worked very hard. As for the EyeBat, this is also fixed to work correctly though we need them to let us apply the fix (he had a collider disabled), since you can't progress anymore without him. The ending may be the coolest part, would love to have it updated :)