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(+1)

Neat game, although a bit hindered by the controls which felt a bit clunky to me. I'd for example have preferred normal wasd movement with a quick launch/return on the mouse buttons.

Sending out the bubble was also very slow, I could just run faster to get there.

Thanks for the feedback on the controls. I changed the control schema couple times during the jam and there's a commented out code for the WASD/Gamepad :)
This will be added in the next version. 

As for the speed of the bubble I actually wonder what would people prefer:

a) movement speed depends on the size of the bubble.

b) movement can be speeded up by player (maybe additional control or mechanic similar to angry birds)

c)   movement should be natural unless affected by the environment (e.g. wind).

I would really appreciate your thoughts on this.

(+1)

Yeah, custom controls are always difficult to figure out how to do, it takes a lot of trial and effort.

Did you ever play Bubble Bobble? I wonder if being able to spam the button to shoot out quick multiple bubbles to grab single dudes OR hold it in to make a larger one for many might be interesting. I'm not sure about the wind, that'd be hard to show the player, although as a puzzle aspect in an area, imagine there are some guys standing on the right with a huge wind blowing left so you can't easily reach them; that might be an interesting twist.

I never played  Bubble Bobble. I'll check it out. Thanks for the advice and valuable feedback :)