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Sir Bubbles and the valley of Pyotsyks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #10 | 3.333 | 3.333 |
Overall | #33 | 3.000 | 3.000 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #38 | 2.810 | 2.810 |
Theme (how well does the game fit the challenge theme?) | #43 | 3.095 | 3.095 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #65 | 3.000 | 3.000 |
Implementation (rate the game's overall stability and functionality) | #93 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Merekht, Dolnika
Team Name
Merekht
How does your game fit the theme?
In this game players get to control how much air they share with others and control their time when they restore their breath. To venture for adventures one would definitely need to take a deep breath as the air is not only for breathing, but for rescuing their friends. ~~~ The game is set in a world that was once poisoned with the unbreathable chemicals. Small creatures called Pyotsyks survived and with the help of their friend - Sir Bubbles - built the oases protected with the soap bubbles. Everything was fine until one day a great storm came to the valley of Pyotsyks and dispersed them all around. You play as Sir Bubbles - an adventurer who produces the soap bubbles that protect him from the poison. But there's only so much of air in one bubble. Especially when he uses them to wake up his friends - Pyotsyks. Sometimes its a tough choice - wake up your friends or find a place to take a deep breath.
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Comments
Such a cute presence. Reminds me from Pikmin. I think I also saw some development footage of this in discord. Final outcome feels unique and polished. Well done!
Thanks a lot for your kind words!
Beautiful graphics and atmosphere. Keep it up!
Thanks a lot! I work on new characters and challenges and I hope you'll revisit once I release updates in a month or so, to check it out then :)
Really excited to see this game here - submitted for the jam and overall on itch! Love the way it came up. The style and feel is nice and funny! Would love to see co-op in future with more levels and mechanics!
Thanks a lot, man! Thanks for your track it made the mood!
Neat game, although a bit hindered by the controls which felt a bit clunky to me. I'd for example have preferred normal wasd movement with a quick launch/return on the mouse buttons.
Sending out the bubble was also very slow, I could just run faster to get there.
Thanks for the feedback on the controls. I changed the control schema couple times during the jam and there's a commented out code for the WASD/Gamepad :)
This will be added in the next version.
As for the speed of the bubble I actually wonder what would people prefer:
a) movement speed depends on the size of the bubble.
b) movement can be speeded up by player (maybe additional control or mechanic similar to angry birds)
c) movement should be natural unless affected by the environment (e.g. wind).
I would really appreciate your thoughts on this.
Yeah, custom controls are always difficult to figure out how to do, it takes a lot of trial and effort.
Did you ever play Bubble Bobble? I wonder if being able to spam the button to shoot out quick multiple bubbles to grab single dudes OR hold it in to make a larger one for many might be interesting. I'm not sure about the wind, that'd be hard to show the player, although as a puzzle aspect in an area, imagine there are some guys standing on the right with a huge wind blowing left so you can't easily reach them; that might be an interesting twist.
I never played Bubble Bobble. I'll check it out. Thanks for the advice and valuable feedback :)
Love the design and concept! Would be interesting to try out the co-op version in future :)
Thanks. Feel free to follow for updates :)
I liked the game, it looks like it was inspired by Pikmin a bit, although I might be wrong here :) I would love to see more fun interations with small creatures! And it looks like this was planned as a multiplayer game? I noticed that you're signing towns with player's name :)
Thanks for the feedback! You are right it does remind the Pikmin although I didn't know about that game until somebody mentioned Pikmin on Discord after I showed the prototype . I really liked the gameplay there so I "borrowed" the aiming system :)
Pyotsyks are the creatures I thought of couple years ago as a fairytale :) A silly creatures of nature who do their chaotic stuff and make the nature processes 'tick'. I remember my wife told me that I should turn these tales into a game, so here we are :)
As for the multiplayer - yes, I planned for it (I thought of a peaceful MOBA at first). The scope was too big for me, so I ditched the idea and moved on with single player adventure.
I do plan to add the co-op in future though. Maybe will add some competitive minigames like in It Takes Two or Mario Party.
Suck a cute game! I love the contrast between the characters and the environment, "sharing" the air and cleaning the environment. Congrats!
Thank you so much for your kind words. I plan to continue development of the idea, and such comments inspire me even more!
please do, it is a very promising piece ♥
Quite the beautiful game, albeit overall it lacks a bit of polish, the visuals are well made, so kudos on that, and the gameplay while fun at first gets a bit boring fast, I reckon the gameplay loop is repetitive, these could be fixed with more balancing and adding variation to the gameplay loop, overall it was quite the fun palythrough thus good job!
Thank you! I had to cut some features during the last two days of the jam as I was not able to balance them out. The air flows, Pyotsyks (little cubes) that bonus player's abilities, better obstacles and soo much more features were left out, but I already work on a plan to introduce it in new build (probably will share it after the jam voting though :) )
Bright and cheerful art.
The gameplay is original, but monotonous.
Thanks for the feedback. I will reiterate on the gameplay mechanics and level design in future.