Such a cute presence. Reminds me from Pikmin. I think I also saw some development footage of this in discord. Final outcome feels unique and polished. Well done!
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Sir Bubbles and the valley of Pyotsyks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #10 | 3.333 | 3.333 |
Overall | #33 | 3.000 | 3.000 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #38 | 2.810 | 2.810 |
Theme (how well does the game fit the challenge theme?) | #43 | 3.095 | 3.095 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #65 | 3.000 | 3.000 |
Implementation (rate the game's overall stability and functionality) | #93 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Merekht, Dolnika
Team Name
Merekht
How does your game fit the theme?
In this game players get to control how much air they share with others and control their time when they restore their breath. To venture for adventures one would definitely need to take a deep breath as the air is not only for breathing, but for rescuing their friends. ~~~ The game is set in a world that was once poisoned with the unbreathable chemicals. Small creatures called Pyotsyks survived and with the help of their friend - Sir Bubbles - built the oases protected with the soap bubbles. Everything was fine until one day a great storm came to the valley of Pyotsyks and dispersed them all around. You play as Sir Bubbles - an adventurer who produces the soap bubbles that protect him from the poison. But there's only so much of air in one bubble. Especially when he uses them to wake up his friends - Pyotsyks. Sometimes its a tough choice - wake up your friends or find a place to take a deep breath.
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