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(+1)

Great job on the atmosphere and world building. Visuals and music were excellent and it made me curious about learning more about the lore. A very unique game concept which I like. The combat system with the cards confused me, I think I failed since I respawned at the beginning. I also think it would also be nice with a clearer indication of when I need to sleep - maybe the sleep button could pop out more? Either way, great work. Would love to see you keep working on this game.

Thank you very much for the feedback.
Yes you are right. Many points are not obvious, especially the need for sleep. The game does not have a full tutorial, so players may have difficulty understanding how to play and what to do.

Could you tell us more about the combat system? What exactly is wrong with it? We tried to make cards that can provide additional opportunities depending on how developed this or that skill is. I'm afraid it's not clear. For example, if you get a "book of protective charm" and you have a height parameter of strength, will appear the option to hit the opponent with the book.

I've only fought the sea monster and now that I tried again, I managed to succeed. I think the confusion comes from not completely understanding what to expect from the enemy in terms of its attacks so I don't really know how to strategize. I end up choosing  the punch card + a random defense card and hope for the best. Seems like I might not have experienced the full extent of the combat system however. The design of the cards look cool though, great art!

I see. Under the opponent's health, his planned type of attack is written in the next turn. It's our fault that we didn't polish the fight and make it clearer. Thanks again for your feedback.