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found the controls very confusing...since you are moving up and down on the screen, it feels like the controls should be more 'w' and 's' instead of A & D? I would have expected the player capsule (?) to be heading INTO the direction you are moving instead of rotated sideways...maybe this is just because I've played too many basic games with capsule player characters where the top of the character is the ...top, not the side like in this game...

The art is a very mixed bag, crazy detailed monster that chases you, but you are just a default Unity  capsule...there are a mix of super low poly rocks and higher-detailed ones etc...

Consistency in the art is pretty important. I like the chiptunes fwiw ;P

Thank you for your input. I'll try to fix these issues in my next jam, Although I honestly thought the game was a bit too easy, I guess this is what happens when you don't get someone to beta test the game first