A few that I'm tracking are:
Flax https://flaxengine.com/
Stride https://www.stride3d.net/
and primarily learning Unreal so I can convert a few canceled Unity projects going forward...
A few that I'm tracking are:
Flax https://flaxengine.com/
Stride https://www.stride3d.net/
and primarily learning Unreal so I can convert a few canceled Unity projects going forward...
very difficult...
the mouse movement was super slow for me, so just turning around was a pita. never understood what I was supposed to be doing and just died immediately so the whole 'crafting' thing was completely lost on me.
took me like 3 or 4 times to figure out that there were traps on the ground - kept thinking I was stuck on collision geo in the world or something...there's no sound fx for things like this so it is very hard to understand what's going on.
Neat idea, I like the control scheme, although of course it could have used some polish / instructions on how to play...
I think maybe letting the player hold the mouse button to power up your jump instead of being purely directional based would have been neat.
Too bad it wasn't finished, was a neat concept.
Neat idea, I like the control scheme, although of course it could have used some polish / instructions on how to play...
I think maybe letting the player hold the mouse button to power up your jump instead of being purely directional based would have been neat.
Too bad it wasn't finished, was a neat concept.
found the controls very confusing...since you are moving up and down on the screen, it feels like the controls should be more 'w' and 's' instead of A & D? I would have expected the player capsule (?) to be heading INTO the direction you are moving instead of rotated sideways...maybe this is just because I've played too many basic games with capsule player characters where the top of the character is the ...top, not the side like in this game...
The art is a very mixed bag, crazy detailed monster that chases you, but you are just a default Unity capsule...there are a mix of super low poly rocks and higher-detailed ones etc...
Consistency in the art is pretty important. I like the chiptunes fwiw ;P