This is one of the games that I was the most hyped about during the jam. Though it’s clearly very unfinished, it was still a cool experience nonetheless.
From the moment I saw the UI, I was drawn to the game’s dystopian, futuristic setting. This is clearly the game’s main strength.
I know the team ran into some issues getting the game to the finish line. I didn’t run into any puzzle elements so I assume that aspect of the gameplay was not finished in time. In case it helps, here is a list of all the bugs I ran into:
- Can’t pick up ammo/guns
- Selecting Controls > Key mapping does not do anything
- Can’t toggle crouch/sprint while in the in-game menu
- When you exit sneak, you are left crouching
- When you walk into vertical surfaces, you get stuck instead of sliding off of them. This makes it difficult to look around corners for enemies
- When enemies run out of ammo, they continue to target you
- Enemies can get stuck in walls:
These software issues did little to diminish my enjoyment of the world. The level, with its corridors winding around a central shaft, feels very reminiscent of the “caracoles”, a type of shopping center from South America with an oppressive, brutalist style. And though I couldn’t read the cyrillic ads, they helped get across the theme of atmosphere of propaganda and corporate excess. I would gladly return to this setting if you decide to continue to work on the game and release a more finished version in the future.