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(+1)

Found it very hard but when I got it right it was pretty fun. Were a few moments where it felt like I shouldn't have died or that it was too hard. Think I also hit a bug with the time boosts, there was one level where you could always pick it up and get the extra time and keep dying and getting it for unlimited time. I didn't get the controls at first but didn't take long to figure it out from the tutorial level. The music and aesthetic were also nice, I enoyed it but think it'd be more fun if it was balanced to be a bit easier (or if I was better at it)

Thank you, I really appreciate the feedback! I will definitely work on balancing the difficulty going forward. And I will look into the infinite time issue that you pointed out. I tried to balance that potential issue by having a death be -20 points, whereas 10 seconds on its own is only worth 10 points, but with the potential for more room completion.