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A jam submission

Goldiblox InfiniteView game page

A speed-running, precision platformer, roguelike with a high score leaderboard!
Submitted by HonigBeeGames (@HonigGames) — 13 minutes, 10 seconds before the deadline
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Goldiblox Infinite's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#143.3333.333
Sound#193.0953.095
Overall#193.1073.107
Theme#233.0003.000
Aesthetics#253.0003.000

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Awesome work tying everything together. The aesthetic works really well, the mechanics are tight. Sometimes felt a little floaty for a precision platformer, but to be honest I get really impatient with these sorts of games at the best of times :')

The music I found really overwhelming/overstimulating which made it hard to play. Had to turn it down really low to be able to play. I don't know if others will share this experience but thought it worth pointing out!

Developer

Thanks so much for the feedback! I'll try to cut the max music volume down and add some other songs in.

Developer(+1)

Also, great job with your score! Glad you are enjoying it.

Submitted(+1)

its amazing what people can do in only 3 days, awsome game 

Submitted(+1)

It's funny that I can get -260 score (:
I like the "dash"mechanic here.

Developer

Haha, that is a possibility. But the hope is that you get better over multiple plays and learn the rooms. Thanks for playing!

Submitted (1 edit)

Not my type of game, couldn't even get out of the first room...

Missing a quit option...

Developer

Understandable, it is not for everyone. I hope you weren't too frustrated. But you can press 'esc' to quit the current run.

Submitted

Nah, I know I'm not good at this type of game. I doesn't really effect my rating either, maybe just a star less for gameplay.

I think I did use 'esc' to quit the run, but didn't find an option to quit the game. Had to use the 'Close All Windows' option.

Submitted(+1)

I really liked it, if i had to give some feedback, there was a level where i could farm time by picking up the clock and dying a bunch of times and the laser level felt a bit unfair, but overall i really enjoyed playing.

Developer(+1)

Thanks so much! I will definitely tweak the difficulty of some rooms in the future. Farming clocks in a room is definitely an option, it just causes a trade-off in points since a death is -20 points, whereas the additional 10 seconds is 10 points on its own, but the potential for more room completions. So you are taking a pretty big points hit by doing so.

Submitted(+1)

A very fun game! A bit frustrating, but it's a precision platformer right? Comes with the territory, haha. Well done!

Developer

Thanks so much! Frustration is indeed an element of the genre, but my hope is the triumph of improvement and getting further will outweigh it.

Submitted(+1)

This was a very fun play. Although I would probably add something onto the power ups to make them stand out more to the player (particle system or white highlight, etc.). The speed running element was very challenging and sometimes infuriating (I'm not very good). Overall the game play felt very clean though!

Developer (1 edit)

Thanks so much! I will certainly add some more effects on the power-ups in the future.

Submitted(+1)

Found it very hard but when I got it right it was pretty fun. Were a few moments where it felt like I shouldn't have died or that it was too hard. Think I also hit a bug with the time boosts, there was one level where you could always pick it up and get the extra time and keep dying and getting it for unlimited time. I didn't get the controls at first but didn't take long to figure it out from the tutorial level. The music and aesthetic were also nice, I enoyed it but think it'd be more fun if it was balanced to be a bit easier (or if I was better at it)

Developer

Thank you, I really appreciate the feedback! I will definitely work on balancing the difficulty going forward. And I will look into the infinite time issue that you pointed out. I tried to balance that potential issue by having a death be -20 points, whereas 10 seconds on its own is only worth 10 points, but with the potential for more room completion.

Submitted(+1)

The first few levels do a great job of signaling where to go and introducing the game mechanics in a way that cant be missed! The movement feels very smooth and I felt very In control of the character, which of course is essential! The difficulty curve what a little bit too much for me, but in a full release I'm confident you could solve this. Very good choices on the colors as well!

Developer

Thanks so much! Introducing mechanics in a clear way was certainly one of my main goals with the first few levels, so I appreciate that you noticed it. And the difficulty curve is definitely one of my main focuses going forward.

Submitted(+1)

Not gonna lie, it was hard for me! but really good game!

Submitted(+1)

Prety difficult right from the 1st room but somehow managed to not end up in negative :D
I got to say control feel a bit floaty. Maybe you should look up for implementations of coyote time and jump buffering. Those things helped improve a platformer I made in other game jam.

Developer

Thanks for the feedback! coyote time is definitely something I want to add in the future.

Submitted(+1)

The game became hard quite quickly but it was pretty fun once I got the controls

Developer

Thanks for the feedback! I will definitely work to improve the difficulty curve, but my hope is that after a few tries, you learn the controls and mechanics enough to start getting farther.

Submitted(+1)

Really Cool Game! It was a little too hard for me though, the difficulty curve should be slower

Developer

Thanks for the feedback! I will definitely work to improve the difficulty curve. Its tough with semi-randomly-ordered levels, though.

Submitted(+1)

Cool idea with the Dashing ability through the spikes took me a little while to figure out how to work it but nice idea for a mechanic:)