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(1 edit)

Nice choice going with an incremental game genre fusion. Incremental games go with everything don’t they? I guess you could argue most of them are genre fusions, since they usually add a theme on top of what would normally be just numbers going up.

Speaking of which, the numbers on this game need some tuning. I thought playing this two-handed on a touchscreen laptop would be cheating. But I was wrong. I had to work hard for the first auto and the first damage. And unfortunately my hands and wrists don’t work as well as they used to, so I had to stop there. Consider studying how long it takes to get auto in other idle games, it’s usually much less expensive.

I liked the graphics overall, though they are clearly too modern for the N64 era. But I liked that instead of animating your punches it just cuts between static poses like a martial arts fight in an anime. The music and sound effects were also great fit.

I gave you four stars on “cohesiveness of game elements” because having your main upgrades on a separate screen is a bit inconvenient, but that’s easily fixable.