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A jam submission

Punch RushView game page

Submitted by SamOgDev — 9 days, 1 hour before the deadline
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Punch Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Quality and fit of sounds and sound effects to the game#113.1043.400
How well did the game follow the theme/constraint#122.9213.200
Cohesiveness of game elements#152.4652.700
How well did game visuals follow the N64 style#162.4652.700
Overall#162.4802.717
Unexpected or surprising elements in the game#171.5521.700
Overall uniqueness of the game concept#172.3732.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

I honestly thought I was playing the game wrong until I came to the comments. I had no idea that the number of clicks is just really high to get to the next level. Neat idea though. 

Definitely mashed up a boxing and incremental click game better than I would have expected. That said, the sheer number of clicks it takes to move forward caused me to bow out a bit early. The game is definitely unique though!

Submitted (1 edit)

Nice choice going with an incremental game genre fusion. Incremental games go with everything don’t they? I guess you could argue most of them are genre fusions, since they usually add a theme on top of what would normally be just numbers going up.

Speaking of which, the numbers on this game need some tuning. I thought playing this two-handed on a touchscreen laptop would be cheating. But I was wrong. I had to work hard for the first auto and the first damage. And unfortunately my hands and wrists don’t work as well as they used to, so I had to stop there. Consider studying how long it takes to get auto in other idle games, it’s usually much less expensive.

I liked the graphics overall, though they are clearly too modern for the N64 era. But I liked that instead of animating your punches it just cuts between static poses like a martial arts fight in an anime. The music and sound effects were also great fit.

I gave you four stars on “cohesiveness of game elements” because having your main upgrades on a separate screen is a bit inconvenient, but that’s easily fixable.

Submitted(+1)

I have similar thoughts as Matt, very cool visuals but I've never seen the appeal of clicker style games. Would love a reworked version of this with gameplay mechanics like those old Fight Night boxing games.

Submitted

I thought the visual style was good. The clicks have a lot of impact which is important. I wish the upgrades were a little more affordable. After upgrading damage once and facing the prospect of another 500-750 clicks to unlock Auto I had to bow out. Good music and it looks like you have some nice variety in there as well.