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Punch Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #11 | 3.104 | 3.400 |
How well did the game follow the theme/constraint | #12 | 2.921 | 3.200 |
Cohesiveness of game elements | #15 | 2.465 | 2.700 |
How well did game visuals follow the N64 style | #16 | 2.465 | 2.700 |
Overall | #16 | 2.480 | 2.717 |
Unexpected or surprising elements in the game | #17 | 1.552 | 1.700 |
Overall uniqueness of the game concept | #17 | 2.373 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I honestly thought I was playing the game wrong until I came to the comments. I had no idea that the number of clicks is just really high to get to the next level. Neat idea though.
Definitely mashed up a boxing and incremental click game better than I would have expected. That said, the sheer number of clicks it takes to move forward caused me to bow out a bit early. The game is definitely unique though!
Nice choice going with an incremental game genre fusion. Incremental games go with everything don’t they? I guess you could argue most of them are genre fusions, since they usually add a theme on top of what would normally be just numbers going up.
Speaking of which, the numbers on this game need some tuning. I thought playing this two-handed on a touchscreen laptop would be cheating. But I was wrong. I had to work hard for the first auto and the first damage. And unfortunately my hands and wrists don’t work as well as they used to, so I had to stop there. Consider studying how long it takes to get auto in other idle games, it’s usually much less expensive.
I liked the graphics overall, though they are clearly too modern for the N64 era. But I liked that instead of animating your punches it just cuts between static poses like a martial arts fight in an anime. The music and sound effects were also great fit.
I gave you four stars on “cohesiveness of game elements” because having your main upgrades on a separate screen is a bit inconvenient, but that’s easily fixable.
I have similar thoughts as Matt, very cool visuals but I've never seen the appeal of clicker style games. Would love a reworked version of this with gameplay mechanics like those old Fight Night boxing games.
I thought the visual style was good. The clicks have a lot of impact which is important. I wish the upgrades were a little more affordable. After upgrading damage once and facing the prospect of another 500-750 clicks to unlock Auto I had to bow out. Good music and it looks like you have some nice variety in there as well.