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A lot of games in this jam made me go “this is so N64!”. In this game, it was the moment you first see Urchin’s pointy polygonal face and mitten hands. These graphics are cool not in spite of the N64 limitations, but because they use these limitations so well. Those handcrafted per-vertex shadows accomplish more with a handful of quads than modern games do with thousands.

Nice writing too. The delayed messages, nicknames, the personalities, it was great. Really engaging and enjoyable little VN.

what the heck that is all so thoughtful i am going to crry hfhdskjfhdsgh
THANKU, I'm glad you enjoyed it!! I did hand paint in all the vertex colors for the room, and originally, it was meant to be a much darker night scene lit  solely by the monitors. But I slapped in the light shaft on a whim, and the vibe carried the lighting elsewhere... I think it all turned out much better for it >w<