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They Built a Railgun!?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #1 | 4.500 | 4.500 |
How well did game visuals follow the N64 style | #1 | 4.889 | 4.889 |
Cohesiveness of game elements | #2 | 4.500 | 4.500 |
Overall | #4 | 4.130 | 4.130 |
Unexpected or surprising elements in the game | #4 | 3.556 | 3.556 |
Overall uniqueness of the game concept | #6 | 3.667 | 3.667 |
How well did the game follow the theme/constraint | #7 | 3.667 | 3.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really original idea, I especially love the windows 98 style chat window. I'm not usually that into visual novels, but I stuck it out with this one. It was a really great story. 10/10 would play another game like this.
Graphics, styles, lighting, camera angles, character model, EVERYTHING about this game screamed N64! I can tell you put in a lot of work in both the game and storyline. Well done!
A lot of games in this jam made me go “this is so N64!”. In this game, it was the moment you first see Urchin’s pointy polygonal face and mitten hands. These graphics are cool not in spite of the N64 limitations, but because they use these limitations so well. Those handcrafted per-vertex shadows accomplish more with a handful of quads than modern games do with thousands.
Nice writing too. The delayed messages, nicknames, the personalities, it was great. Really engaging and enjoyable little VN.
what the heck that is all so thoughtful i am going to crry hfhdskjfhdsgh
THANKU, I'm glad you enjoyed it!! I did hand paint in all the vertex colors for the room, and originally, it was meant to be a much darker night scene lit solely by the monitors. But I slapped in the light shaft on a whim, and the vibe carried the lighting elsewhere... I think it all turned out much better for it >w<
Mantis is not fixing that wall
I mean... Spider will force her to fix it. Now will the repair be any good? Probably not (definitely not)
Nailed the N64 look. This is the first visual novel type game I've played and it was pretty neat how you wonder about the state of the world the characters live in from the info you get from the main character's perspective in that room.
Thank you very much!! >w<
The visuals were very reminiscent of the era: vertex coloring, character design, low poly, etc. (I believe I saw some n64-style texture filtering). We would love to see this universe fully expanded upon in the future.
Hell yeah it's got that signature 3-point filtering xD
And thank you!! I'm plottingto do some cool things with these characters in the future, so we'll see what's in store for 'em
I usually don't do visual novels but this really made me understand their power. I loved the graphical style and the atmosphere you were able to achieve. Also, the sound design was really, really good. Great work!
Thank you very much!! I'm a sound designer by trade, but cranking out the art assets and animations and pulling it all together with the writing was a hell of a learning experience xD
The ceiling fan blades have their own shadows. 10/10
The raw power of duplicating a mesh and setting it to a shadeless black material... is far too great
(the fan looked kinda awkward without em so it was a hacky, if period appropriate engine-side solution lol)