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Nice work! There are some good ideas here, but it could use some design iteration and polish. I like the flashlight/darkness mechanic, but my first time running the game, the UX bars didn't show up and the dash mechanic did not work, but after restarting they popped in. The player movement is nice, but the controls are a little too spread out, and the jumpy camera movement is a bit dizzying. Having to move the mouse to aim the dash, and then go back to the keyboard for jump is a bit frustrating. But if you iterate on these designs, this could turn out really cool. Keep at it!