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(+1)

nice story, i could kinda see the way it was going straight away, i think it would have been more impactful twist if you didnt build it up so much and made it seem like someone or something else was the one behind everything. movement was hard to control felt like a grid base movement which felt weird when you can move the camera freely in any direction. nice game though story was good for what it was

Thanks for the feedback! The important part of the story is the catharsis for the character, so we wanted to drag out his feelings as much as possible to be more in his shoes as a player, not so much make it a twist. As for the twist part however, by reading the extra prompts at the start you can see the character keeps on insisting that his family was "taken" from him or that he wishes he could "save them" to hide from the truth. But he always knew what the truth was, just didn't want to face it :)