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I like the aesthetic and look of the game but grew lost pretty quickly. With how dark the halls were it made it difficult to navigate in a frustrating way. I like the monster design a lot, but didn't quite understand what I was supposed to do with the other items. 

As team artist I'm happy to hear that my art worked well in the game.  We'll definitely be tinkering with the right level of darkness for the game in the future. Right now the only items in the game are collectibles which trigger the ending when all are obtained, but we're planning on adding tools in the future :)