The aesthetics is cool and the horror was on point. It was pretty dark at times but overall it was an enjoyable experience. Good job!
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Daedalus' Desire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #22 | 3.000 | 3.000 |
Sound Design | #54 | 2.632 | 2.632 |
Aesthetics | #64 | 2.947 | 2.947 |
Enjoyment (Best Game) | #65 | 2.579 | 2.579 |
Story | #95 | 1.632 | 1.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Managed to pull through! The first chase was pretty intense, but once I learned the monsters couldn't enter rooms, a lot of the tension dropped off, and it was just a matter of figuring out a good strategy to navigate the maze. I have to wonder: what's the point of the locked door behind the player in the first room? I used my key on first load in and had to restart haha
I like the aesthetic and look of the game but grew lost pretty quickly. With how dark the halls were it made it difficult to navigate in a frustrating way. I like the monster design a lot, but didn't quite understand what I was supposed to do with the other items.
As team artist I'm happy to hear that my art worked well in the game. We'll definitely be tinkering with the right level of darkness for the game in the future. Right now the only items in the game are collectibles which trigger the ending when all are obtained, but we're planning on adding tools in the future :)
Oh how my heart jumped when I first saw the things waiting in the hallways from afar. And how many times it happened again when I turned around a corner. I must say the scares and terror were well executed for me, and the monster design was really good too, one the few that make me for real want to look away heh. I liked how the game kinda also let you just chill with the knowledge that you are safe until you "activate" the monster, because eventually I had to realize that I need to do so to find the rest of the items. It was really fun horror game for me and my only nitpick is that the mouse sensitivity was too high. Regardless of that, good work on this!
I liked the artstyle a lot, I didn't get to play too much but the main issues I found were the monsters pathfinding got stuck a lot, also it seems to always know where I am and the walls are too close together to really dodge it
But very cool regardless has a lot of potential
Nice maze vibe. Went to say hi to the monster creeping from the wall, didn't end well x)
Really like the aesthetics. I played the browser version, the strange thing is that when I get caught by a monster, the game freezes and I have to refresh the page.
I just gave it a shot, I do enjoy a spooky maze! I like the aesthetics, it reminds me of some of the classic creepypasta games like imscared.
My first run, my mouse wasn't cooperating with me (I need a new one) so I dwaddled a bit too long in the first room with the door locked, and the monster half-clipped through the door and couldn't reach me, so we just stared at each other for a while xD But once I ironed out the technical difficulties on my end, I enjoyed it.
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