Heyo! This is working as intended. There are some implementation differences between the outline, scripts, and final game. You might see some changes to the content or phrasing of dialogue as well vs the script. Some of the changes were for creative reasons and others because of time/code constraints.
Unfortunately that cutscene was one of the ones that didn’t make it due to time constraints—it required a lot of unique art assets and was going to be a massive pain to put together, so I abbreviated it to the force crash instead. I’m still a fan of the writing for it, though, so maybe it’ll return in a future update.