You can open the file at any time! However, you will get different results depending on whether you’ve met certain ingame conditions.
dev palmer
Creator of
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Thank you so much for the kind words! I feel honored that you enjoyed the game enough to do your report on it, and it was really fun to read 💛 Sounds like my intent came across, glad you were able to pick up on the themes I was going for 😁
I’m a programmer by day and the ways software can degrade and fail are deeply interesting to me… We put computers through a lot. If you’re ever curious, one of the main artifacts I was inspired by is called “floating point precision error,” which is a degradation you see in graphics engines when doing math with Very Large Numbers. It causes the visuals to “bubble” or “jitter” as their point positions are rounded to the closest number that the engine can actually hold in memory. Lots of the glitch effects you see ingame were done by inducing that effect artificially.
The "HEUR" here stands for "heuristics"--basically, your antivirus can't flag it definitively as malware, but thinks it looks a little suspicious.
It's really just some simple python code packaged into an .exe, but because of the packaging and the "unknown publisher," it's bound to get flagged by more-cautious antivirus softwares. I promise it's not malware, but you'll have to take me at my word.
If you are still interested in running it, you can dismiss this flag (if it doesn't let you, you may have to disable your antivirus temporarily).
I'm happy to answer any other questions you have!
The tracks I wrote aren’t uploaded to stream anywhere at the moment, but I’ll see what I can do! All the music files are in the “Bonus” folder for you to check out as well.
“Learning New Shapes”, the guest track by Applemaggot, you can listen to and download here: https://applemaggot.bandcamp.com/track/learning-new-shapes
Ah, if you’re seeing art for very generic-looking RPG characters and monsters, that’s the contents of the RPGMaker RTP (run-time package), which are stock assets that come bundled with the game as a dependency of the engine. Actual assets created by me are mixed in with them, you’ll probably be able to tell them apart just based on visual style.
As for what to explore, it’s really up to what you’re most interested in. I would ask fellow players for guidance or trawl around the ‘net a bit if you get stuck! I have seen a few people post interesting discoveries :)
Heyo! This is working as intended. There are some implementation differences between the outline, scripts, and final game. You might see some changes to the content or phrasing of dialogue as well vs the script. Some of the changes were for creative reasons and others because of time/code constraints.
Unfortunately that cutscene was one of the ones that didn’t make it due to time constraints—it required a lot of unique art assets and was going to be a massive pain to put together, so I abbreviated it to the force crash instead. I’m still a fan of the writing for it, though, so maybe it’ll return in a future update.
Unfortunately I’m limited by by RPGmaker VX Ace’s export options so a native Linux port is outside my abilities atm. You might be able to find some hacky workarounds to run it though! This person on Reddit was able to run a PC VX Ace game on linux via their Steam library: https://www.reddit.com/r/RPGMaker/comments/s4lhg6/i_found_a_very_easy_way_to_play_rpg_maker_vx_ace/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1