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(+1)

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This is my rubric:

[ + - - - - ]      1 - Missing
[ + + - - - ]     2 - Somewhat Present
[ + + + - - ]    3 - Present
[ + + + + - ]   4 - Well Done
[ + + + + + ]  5 - Outstanding

==============

Theme (4/5)
[ + + + + - ] 

I loved that the oxygen mechanic acted as both HP and Stamina! I would have rated 5 stars if I had identified some sort of artistic/symbolic meaning behind the use of "Take a deep breath"

Gameplay (3/5)
[ + + + - - ]

I genuinely enjoyed the game! More than once you had me smiling and laughing. The reason I'm only rating 3 stars is because the difficulty felt too punishing to give me any hope that I could progress. It wouldn't have been quite so bad if the save mechanic didn't just apply if I hadn't died.

Implementation (3/5)
[ + + + - - ]

There were a few times I didn't know where to go. The paths weren't clear to me because the tiles were too faded. I lost a lot of oxygen trying to find my way. That, and I never figured out what the crystals were for. Were they supposed to be currency at the shop? Never seemed to have the option to buy anything from there.

Presentation (4/5)
[ + + + + - ]

it was a little strange to me that the items were hidden by changing the layer rather than the visibility. I could see them underneath the edges of the poison-air. That said, everything else was very satisfying!

Creativity (4/5)
[ + + + - - ] 

The humor was lovely! I loved how much personality you gave to the game, and that's why I give it 4 stars. If there were more creativity demonstrated in the narrative or mechanics I might have given 5.


Altogether well done! I loved my experience with your game. I think if you polish it up with our feedback I'd like to give it another try :)