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(+3)

AMAZING I LOVE THIS GAME ALREADY

well but i guess the full potential of this style and game could be more well used on RPG MAKER like Daily Lives On My Countryside 

would you consider that?

Yes, you are definitely right! I really considered putting this in RPG Maker so I could have more control over the game's mechanics. But I decided to do it in Renpy just for a few reasons:

* It seemed very simple to edit and there is already a base of commands to show characters; return the dialog; hide the text; etc... maybe I needed a little more work in RPG Maker to reach this result... so, I found it more practical for a visual novel game. In RPG Maker it would be cool if I looked for that top-down movement system I guess

* RPG Maker games are usually very heavy, and I wanted to try to make the game for android (and I recently did! \o/ yaaay!!! xD)

I'm still learning to use Renpy, and I didn't get to do so many mechanics, but the idea is to keep it simple, but really fun! with some minigames and such. I already have some things in mind and since you like RPG games I think you'll like it! (I mean... 🤭 I hope so!)

Thank you for your comment! 💛

(+1)

Well i hope you maybe make a second version of the game on RPG Maker after you practiced but i will sure enjoy same not being a RPG Maker style because you art is pretty unique and original, about the mobile version i guess theres plenty of RPG Maker games that are mobiles so i hope you consider making on RPG Maker cause would be pretty fun explore and have some events that you have to go on certain times maybe like "Daily Lives on My Countryside"

😁 Thank you! 💛 I don't plan to make a second version of this one but I'm planning to recreate the top-down RPG game I did last year (that is only a prototype yet) after I finish WelCUM To The City, 🤔 or at least, advance satisfactorily in the story progression so that there is plenty to do. I may let Patreon supporters decide this point.