Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I love rhythm games, and this one is also very well made. I wish there were more levels, and that the controls were a little less strict. It was difficult to hit all the beats accurately. I had to open the tutorial to understand that the robot only moved on certain beats (I wasn’t able to move on the down beat (when the orange dot was at the top.)) This was a bit frustrating, and I wished I could move even when the orange dot was at the top as well. I think this “move/action” seperation takes away some of the fun. Doing and action and a move no matter the beat would in my opinion elevate the game, and make it easier to understand (especially since the levels use different time signatures. Though I have to say I loved level 3 with the 7/8 time signature.) The music is well made, and it’s easy to understand when the first beat of the bar happens (the metronome also helped,) so it didn’t turn out that bad. I think it’s a good idea to try out these mechanics in a jam. Sometimes new and original game mechanics works, sometimes not. The music is great, but the sfx is a bit too loud. Especially the drone. The animations are cute as well.

I liked the game a lot, and that’s why I write a long review, because I think the game has potential. I’m looking forward to see an improved version post-jam (with more levels and game elements)

I also agree with the AI to use music/rythm as the most distinct indicator rather than relying on visuals. Visual is also good, so I think it was a good idea to keep it subtle in the corner like you did.

Thanks a ton for the the thorough feedback. Glad you had a good time. That's anI interesting idea on removing restrictions on the action step. We'll definitely give it a play test before we continue development.