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Tix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.913 | 3.913 |
Overall | #18 | 3.635 | 3.635 |
Innovation | #22 | 3.652 | 3.652 |
Theme | #26 | 3.783 | 3.783 |
Graphics | #39 | 3.652 | 3.652 |
Gameplay | #63 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Liam-Hegarty/tix
Challenge
Open Source
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Comments
Really liked it. Was confused on the mechanics at first, but had fun once I figured it out. Recommend reworking the UI so that the rhythm rules are more clear, but still a great submission imo.
I love rhythm games, this one seem original for me (maybe I don't know lots of rhythm game), the game is smooth when you get the music ! No mistake allowed under drone :o. The music is nice. Good job !
The game is quite difficult, but it is a really nice interpretation of the theme. Great job!
Really challenging gameplay which is also in all of it's difficultness a rewarding one.
Awesome entry incorporating the theme excellently <3
The music was so damned awesome, one of the best fitting musics thus far.
Thanks you so much! Really glad you enjoyed the game!
Very very solid entry! The gameplay took a bit to fully understand and it can be a bit frustrating (could it be a bit buggy too?), but in general it's a super cool idea and well executed, congrats!
Thanks for playing! hopefully we'll be able to polish up some of the rough edges in the future.
This is a super cute game! I'm actually impressed that not more people have made rythm games, as it seems to lend itself very well to the time theme. I really liked the concept of the game, unfortunately (and ironically enough) something went wrong with the timing of the music in relation to the movement when I was playing, so it was more or less impossible for me to match up the movement beat exactly, as it was shifted a bit. It took me a while to reach a bit into the second level before getting thrown back instantly by a drone. I'll return to this game later, in another browser, where I hopefully will have some more luck.
Nevertheless, I think you have made an awesome game! Well done creating this :-D
Thanks for playing! I'm sorry to hear that a bug messed up your experience. I noticed that bug at some point in development but never managed to quite squash it. Was it off by more than a whole beat or was the timing just inaccurate?
It was only very slightly off. For the longest time I thought I was just bad at timing the movements, until i realised it was happening consistently. But I imagine it is really hard to get exactly right, so I think it's understandable for a game jam game :-)
I was a little confused at first, but I understood it when I entered the first level. However, I’m not very good at rhythm games. It’s a very good game. By the way, the music is really awesome.
Thank you! I'll pass it on to our musician!
Fun game! Verry cool gameplay concept.
Thanks so much!
Fun game! Verry cool gameplay concept.
Crazy good entry! I love the effort that has been put to make this game. I played only 3 levels, but I will definitely go back to play some more!
Thanks so much. I'm afraid we only have one more level for you to play. We hope to get some more released in the future!
Cool game!
I want to write more. But I feel like other commenters have covered it all. Good job!
thanks for playing!
I love rhythm games, and this one is also very well made. I wish there were more levels, and that the controls were a little less strict. It was difficult to hit all the beats accurately. I had to open the tutorial to understand that the robot only moved on certain beats (I wasn’t able to move on the down beat (when the orange dot was at the top.)) This was a bit frustrating, and I wished I could move even when the orange dot was at the top as well. I think this “move/action” seperation takes away some of the fun. Doing and action and a move no matter the beat would in my opinion elevate the game, and make it easier to understand (especially since the levels use different time signatures. Though I have to say I loved level 3 with the 7/8 time signature.) The music is well made, and it’s easy to understand when the first beat of the bar happens (the metronome also helped,) so it didn’t turn out that bad. I think it’s a good idea to try out these mechanics in a jam. Sometimes new and original game mechanics works, sometimes not. The music is great, but the sfx is a bit too loud. Especially the drone. The animations are cute as well.
I liked the game a lot, and that’s why I write a long review, because I think the game has potential. I’m looking forward to see an improved version post-jam (with more levels and game elements)
I also agree with the AI to use music/rythm as the most distinct indicator rather than relying on visuals. Visual is also good, so I think it was a good idea to keep it subtle in the corner like you did.
Thanks a ton for the the thorough feedback. Glad you had a good time. That's anI interesting idea on removing restrictions on the action step. We'll definitely give it a play test before we continue development.
Very good game. For simplicity I will mention the good and bad parts below.
The good parts:
1. The game looks incredible.
2. The sound effects/music is very well done.
3. The controls are extremely well made.
4. The tutorial was very helpful.
5. The UI is very nicely done.
6. The concept is extraordinary.
The bad parts:
1. The game is a bit difficult, and maybe a change of difficulty would help (when changing the difficulty, the wheel will move more slowly and so will the song).
Anyway, very cool game. It drove me crazy (in a good way).
As a question: did you make the music? If yes, then with which application?
Thanks so much! Really glad you enjoyed it. We will definitely be working on making it less difficult in the future.
We did make the music we are very lucky to have a talented musician in the mix. I believe he used garageband and MIDI keyboard
Nice graphic and music.At first very frustrating.The timing is too strict and the dot wheel is confusing(I did not understand which dot should I concern before I rechecked the tutorial page).I think maybe you should do more work on tutorial to ensure player to understand.Level 4 is really interesting and made me feel excited.It's a pity maybe most people gave up at the very beginning of the game.
Congrats on beating the game! Thanks for playing. We'll definitely work on a better tutorial and maybe make it clearer in the ui what is going on with the wheel.
Thanks for the feedback.
I liked overall style and idea, but I just couldn’t get the timing right - it almost feels as if visuals/music is slightly out of sync with when the game expects you to move, but maybe it’s just my browser or the internet connection. Also please never use only colors to indicate something, because people with color vision deficiency (~10% of male population, myself included) will have really hard time. Always better to use something else apart from color, like shape, numbers or letters.
That's a really good point on the colour stuff. We take that stuff seriously and we'll have a think about how to accommodate people with colour vision deficiency. Thank you for raising it.
It is possible that your browser is rounding timestamps to the nearest 100ms to stop fingerprinting attacks. We are looking into a solution that should get the game feeling more satisfying.
Thanks for the feedback, hopefully we'll be able to get this game to a point where it's enjoyable for you in the future.
Good idea but the rythm could be more visible, indicate when to move, and when not to.
I think you're right, the cog can be a bit confusing. We might experiment with a timeline display at the top in the future.
Clever concept! I think the tutorial could be more interactive and with less text, but once I had the idea I had a lot of fun! I think it has potential, good job!!
Thanks so much! This comment made my day!
Good concept overall. But it get to the point where it is more annoying than satisfying. The visuals and animations are good. The sound effect of error and drone is violating my ears. The music beat sounds good but is it kind of too fast to follow? It's hard to sync along the beat.
Noted, we'll get rid of the alarm noise in the future. Replace it with something less jarring. Thanks so much for playing.
I wanna enjoy this game because I liked Crypt of the Necrodancer and spinoff games, but I can't get the rhythm down. I'm not sure if it's me, the browser delayed inputs, or the timing being too tight. it felt like the times I actually moved were ones where I was off-beat. I could never get past the first enemy :(
Damn, I'm sorry to hear that. I think we have accounted for delays in JS inputs. I'll look into it. I think 150 BPM was just way too fast 😅
Neat rythm game! Like the pixel art graphics. Good job! Though it's kind of frustrating...
Thanks, we'll work on a making less of a brutal difficulty curve in the future!